πŸ”₯ Pictos

Search and craft builds from your favorite Clair Obscur Pictos

πŸ’‘ Search Tips:

AP searches: β€œAP+” (grants AP), β€œ+2 AP” (exactly 2), β€œ+3+ AP” (3 or more), β€œAP 2+” (2 or more)
% searches: β€œ%+” (has % effects), β€œ20%” (exactly 20%), β€œ50%+” (50% or higher), β€œ20% or higher”
Other: β€œdamage boost”, β€œheal +”

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Accelerating Heal

Cost: 5

Healing an ally also applies Rush for 1 turn

❀️ 329⚑ 65
HealthSpeed
defensivehealrushap gain

Accelerating Last Stand

Cost: 3

Gain Rush if fighting alone.

❀️ 168⚑ 34
HealthSpeed
supportrushsolo

Accelerating Shots

Cost: 3

20% change to gain Rush on Free Aim shot.

❀️ 4869πŸ›‘οΈ 301
HealthDefense
supportrushfree aim

Accelerating Tint

Cost: 5

Healing Tints also apply Rush

❀️ 2162⚑ 434
HealthSpeed
defensivehealrushap gaintint

Aegis Revival

Cost: 5

+1 Shield on being revived.

DefenseSpeed
defensiveshield

Anti-Blight

Cost: 10

Immune to Blight.

HealthDefense
defensiveimmunity

Anti-Burn

Cost: 15

Immune to Burn.

HealthDefense
defensiveburnimmunity

Anti-Charm

Cost: 10

Immune to Charm.

❀️ 599πŸ›‘οΈ 240
HealthDefense
defensiveimmunity

Anti-Freeze

Cost: 15

Immune to Freeze.

HealthDefense
defensiveimmunity

Anti-Stun

Cost: 5

Immune to Stun.

HealthDefense
defensivestunimmunity

At Death's Door

Cost: 5

Deal 50% more damage if Health is below 10%.

🎯 11πŸ›‘οΈ 96
DefenseCritical Rate
defensivehealdamage boost

Attack Lifesteal

Cost: 15

Recover 15% Health on Base Attack.

❀️ 44⚑ 32
Health
defensivehealbase attack

Augmented Aim

Cost: 3

50% increased Free Aim damage.

⚑ 39🎯 5
SpeedCritical Rate
offensivedamage boostfree aim

Augmented Attack

Cost: 7

50% increased Base Attack damage.

⚑ 10πŸ›‘οΈ 8
DefenseSpeed
offensivedamage boostbase attack

Augmented Counter I

Cost: 3

25% increased Counterattack damage.

❀️ 90🎯 4
HealthCritical Rate
offensivedamage boostcounter

Augmented Counter II

Cost: 5

50% increased Counterattack damage.

🎯 15πŸ›‘οΈ 208
DefenseCritical Rate
offensivedamage boostcounter

Augmented Counter III

Cost: 7

75% increased Counterattack damage.

🎯 15πŸ›‘οΈ 208
DefenseCritical Rate
offensivedamage boostcounter

Augmented First Strike

Cost: 5

50% increased damage on the first hit. Once per battle.

⚑ 51🎯 5
SpeedCritical Rate
offensivedamage boost

Auto Death

Cost: 1

Kill self on battle start.

🎯 26
Critical Rate
supportbattle start

Auto Powerful

Cost: 10

Apply Powerful for 3 turns on battle start.

⚑ 241🎯 20
SpeedCritical Rate
supportpowerfulap gainbattle start

Auto Regen

Cost: 10

Apply Regen for 3 turns on battle start.

πŸ›‘οΈ 479
Defense
defensiveap gainbattle start

Auto Rush

Cost: 10

Apply Rush for 3 turns on battle start.

⚑ 112🎯 7
SpeedCritical Rate
supportrushap gainbattle start

Auto Shell

Cost: 10

Apply Shell for 3 turns on battle start.

❀️ 411
Health
defensiveshellap gainbattle start

Base Shield

Cost: 20

+1 Shield if not affected by any Shield on turn start.

🎯 10πŸ›‘οΈ 479
SpeedCritical Rate
defensiveshieldturn start

Beneficial Contamination

Cost: 15

+2 AP on applying a Status Effect. Once per turn.

⚑ 135πŸ›‘οΈ 274
DefenseSpeed
supportap gain

Break Specialist

Cost: 1

Break damage is increased by 50%, but base damage is reduced by 20%.

❀️ 2705⚑ 546
HealthSpeed
offensivebreakdamage boost

Breaker

Cost: 10

25% increased Break damage.

⚑ 26🎯 9
SpeedCritical Rate
offensivebreakdamage boost

Breaking Attack

Cost: 10

Base Attack can Break.

⚑ 26🎯 9
SpeedCritical Rate
offensivebreakbase attack

Breaking Burn

Cost: 5

25% increased Break damage on Burning enemies.

⚑ 243🎯 9
SpeedCritical Rate
offensiveburnbreakdamage boost

Breaking Counter

Cost: 3

50% increased Break damage on Counterattack.

⚑ 43🎯 10
SpeedCritical Rate
offensivebreakdamage boostcounter

Breaking Death

Cost: 5

Fully charge enemy's Break Bar on death.

⚑ 586🎯 33
SpeedCritical Rate
offensivebreakdeath

Breaking Shots

Cost: 1

50% increased Break damage with Free Aim Shots.

⚑ 43🎯 10
SpeedCritical Rate
offensivebreakdamage boostfree aim

Breaking Slow

Cost: 5

25% increased Break damage against Slowed enemies.

⚑ 43🎯 10
SpeedCritical Rate
offensivebreakdamage boost

Burn Affinity

Cost: 10

25% increased damage on Burning Targets.

SpeedCritical Rate
offensiveburndamage boost

Burning Break

Cost: 3

Apply 3 Burn stacks on Breaking a target.

❀️ 1541🎯 24
HealthCritical Rate
offensiveburnbreakap gain

Burning Death

Cost: 5

Apply 3 Burn to all enemies on Death.

⚑ 308🎯 24
SpeedCritical Rate
supportburnap gaindeath

Burning Mark

Cost: 15

Apply Burn on hitting a Marked enemy.

❀️ 44πŸ›‘οΈ 32
HealthDefense
supportburnmarkap gain

Burning Shots

Cost: 3

20% chance to Burn on Free Aim shot.

⚑ 15🎯 2
SpeedCritical Rate
supportburnfree aim

Charging Alteration

Cost: 10

+10% of a Gradient Charge on applying a Buff. Once per turn.

⚑ 546πŸ›‘οΈ 1501
DefenseSpeed
supportap gaingradient

Charging Attack

Cost: 7

+15% of a Gradient Charge on Base Attack.

⚑ 266🎯 22
SpeedCritical Rate
offensivebase attackgradient

Charging Burn

Cost: 10

+20% of a Gradient Charge on applying Burn. Once per turn.

❀️ 3152⚑ 639
HealthSpeed
supportburnap gaingradient

Charging Counter

Cost: 10

+20% of a Gradient Charge on Counterattack.

❀️ 1333πŸ›‘οΈ 647
HealthDefense
offensivecountergradient

Charging Critical

Cost: 10

+20% of a Gradient Charge on Critical Hit. Once per turn.

🎯 35πŸ›‘οΈ 1891
DefenseCritical Rate
offensivecriticalgradient

Charging Mark

Cost: 10

+20% of a Gradient Charge on hitting a Marked target. Once per turn.

🎯 35πŸ›‘οΈ 1891
SpeedCritical Rate
supportmarkgradient

Charging Stun

Cost: 5

+5% of a Gradient Charge on hitting a Stunned enemy.

❀️ 922⚑ 182
HealthSpeed
supportstungradient

Charging Tint

Cost: 2

+5% of a Gradient Charge on using an item.

❀️ 329πŸ›‘οΈ 112
HealthDefense
supportgradient

Charging Weakness

Cost: 5

+15% of a Gradient Charge on hitting a Weakness. Once per turn.

❀️ 329πŸ›‘οΈ 112
SpeedCritical Rate
supportgradient

Cheater

Cost: 40

Always play twice in a row.

❀️ 1198⚑ 400
HealthSpeed
support

Cleansing Tint

Cost: 5

Healing Tints also remove all Status Effects from the target.

❀️ 35πŸ›‘οΈ 6
HealthDefense
defensivehealtint

Clea's Life

Cost: 30

On turn start, if no damage taken since last turn, recover 100% Health.

❀️ 1198⚑ 400
Health
defensivehealdamage boostturn start

Combo Attack I

Cost: 10

Base Attack has 1 extra hit.

⚑ 93🎯 6
SpeedCritical Rate
offensivebase attack

Combo Attack II

Cost: 20

Base Attack has 1 extra hit.

⚑ 836🎯 16
SpeedCritical Rate
offensivebase attack

Combo Attack III

Cost: 30

Base Attack has 1 extra hit.

⚑ 619🎯 14
SpeedCritical Rate
offensivebase attack

Confident

Cost: 20

Take 50% less damage, but can't be Healed.

⚑ 41🎯 10
SpeedCritical Rate
defensivehealdamage boost

Confident Fighter

Cost: 15

30% increased damage, but can't be Healed.

❀️ 222🎯 20
HealthCritical Rate
defensivehealdamage boost

Critical Break

Cost: 5

25% increased Break damage on Critical Hits.

⚑ 203🎯 8
SpeedCritical Rate
offensivebreakdamage boostcritical

Critical Burn

Cost: 5

25% increased Critical Chance on Burning enemies.

⚑ 8🎯 6
SpeedCritical Rate
offensiveburncritical

Critical Moment

Cost: 5

50% increased Critical Chance if Health is below 30%.

⚑ 26🎯 9
SpeedCritical Rate
defensivehealcritical

Critical Stun

Cost: 5

100% on Critical Chance on hitting a Stunned target.

🎯 100
Critical Rate
offensivestuncritical

Critical Vulnerability

Cost: 5

25% increased Critical Chance on Defenceless enemies.

⚑ 62πŸ›‘οΈ 116
DefenseSpeed
offensivecritical

Critical Weakness

Cost: 5

25% increased Critical Chance on Weakness.

⚑ 670🎯 14
SpeedCritical Rate
offensivecritical

Dead Energy I

Cost: 2

+3 AP on killing an enemy.

⚑ 162🎯 17
SpeedCritical Rate
supportap gain

Dead Energy II

Cost: 2

+3 AP on killing an enemy.

⚑ 4🎯 9
SpeedCritical Rate
supportap gain

Death Bomb

Cost: 5

On Death, deal damage to all enemies.

⚑ 43🎯 10
SpeedCritical Rate
offensivedamage boostdeath

Defensive Mode

Cost: 1

On receiving damage, consume 1 AP to take 30% less damage, if possible.

❀️ 216πŸ›‘οΈ 71
HealthDefense
offensiveap gaindamage boost

Dodger

Cost: 1

Gain 1 AP on Perfect Dodge. Once per turn.

⚑ 12🎯 3
SpeedCritical Rate
supportap gain

Double Burn

Cost: 30

On applying a Burn stack, apply a second one.

⚑ 132🎯 7
SpeedCritical Rate
supportburnap gain

Double Mark

Cost: 20

Mark requires 1 more hit to be removed.

⚑ 236
Speed
supportmark

Draining Cleanse

Cost: 15

Consume 1 AP to prevent Status Effects application, if possible.

❀️ 2πŸ›‘οΈ 324
HealthDefense
supportap gain

Effective Heal

Cost: 30

Double all Heals received.

❀️ 284πŸ›‘οΈ 341
HealthDefense
defensiveheal

Effective Support

Cost: 5

+2 AP on using an item.

❀️ 721⚑ 142
HealthSpeed
supportap gain

Empowering Attack

Cost: 10

Gain Powerful for 1 turn on Base Attack.

⚑ 12🎯 3
SpeedCritical Rate
offensivepowerfulbase attack

Empowering Break

Cost: 3

Gain Powerful on Breaking a target.

⚑ 546🎯 32
SpeedCritical Rate
offensivepowerfulbreak

Empowering Dodge

Cost: 5

5% increased damage for each consecutive successful Dodge. Can stack up to 10 times.

⚑ 162🎯 17
SpeedCritical Rate
offensivedamage boost

Empowering Last Stand

Cost: 3

Gain Powerful if fighting alone.

❀️ 168🎯 10
HealthCritical Rate
supportpowerfulsolo

Empowering Parry

Cost: 5

Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff.

⚑ 162🎯 17
SpeedCritical Rate
offensivedamage boost

Empowering Tint

Cost: 5

Healing Tints also apply Powerful.

❀️ 270⚑ 54
HealthSpeed
supportpowerfultint

Energising Attack I

Cost: 10

+1 AP on Base Attack.

⚑ 62🎯 5
SpeedCritical Rate
offensiveap gainbase attack

Energising Attack II

Cost: 15

+1 AP on Base Attack.

⚑ 177πŸ›‘οΈ 120
DefenseSpeed
offensiveap gainbase attack

Energising Break

Cost: 3

+3 AP on Breaking a target.

⚑ 14🎯 7
SpeedCritical Rate
offensivebreakap gain

Energising Burn

Cost: 10

+1 AP on applying Burn. Once per turn.

⚑ 321πŸ›‘οΈ 401
DefenseSpeed
supportburnap gain

Energising Cleanse

Cost: 10

Dispel the first negative Status Effect received an gain 2 AP.

❀️ 1πŸ›‘οΈ 160
HealthDefense
supportap gain

Energising Death

Cost: 5

On death, +4 AP to allies.

⚑ 54πŸ›‘οΈ 96
DefenseSpeed
supportap gaindeath

Energising Gradient

Cost: 10

+1 AP per Gradient Charge consumed.

⚑ 293🎯 10
SpeedCritical Rate
supportap gaingradient

Energising Heal

Cost: 10

On Healing an ally, also give 2 AP.

❀️ 206⚑ 41
HealthSpeed
defensivehealap gain

Energising Jump

Cost: 5

+1 AP on Jump Counterattack.

❀️ 44⚑ 29
HealthSpeed
offensiveap gaincounter

Energising Pain

Cost: 10

No longer gain AP on Parry. +1AP on getting hit.

❀️ 308πŸ›‘οΈ 34
HealthDefense
supportap gain

Energising Parry

Cost: 15

+1 AP on successful Parry.

❀️ 626
Health
supportap gain

Energising Powerful

Cost: 10

Give 2 AP on applying Powerful.

⚑ 173πŸ›‘οΈ 373
DefenseSpeed
supportpowerfulap gain

Energising Revive

Cost: 5

+3 AP to all allies when revived.

❀️ 270πŸ›‘οΈ 96
HealthDefense
supportap gain

Energising Rush

Cost: 10

Give 2 AP on applying Rush.

⚑ 321πŸ›‘οΈ 801
DefenseSpeed
supportrushap gain

Energising Shell

Cost: 10

Give 2 AP on applying Shell.

⚑ 154πŸ›‘οΈ 319
DefenseSpeed
defensiveshellap gain

Energising Shots

Cost: 10

20% chance to gain 1 AP on Free Aim shot.

⚑ 779🎯 16
SpeedCritical Rate
supportap gainfree aim

Energising Start I

Cost: 5

+1 AP on battle start.

❀️ 320
Health
supportap gainbattle start

Energising Start II

Cost: 10

+1 AP on battle start.

❀️ 175
Health
supportap gainbattle start

Energising Start III

Cost: 15

+1 AP on battle start.

❀️ 320
Health
supportap gainbattle start

Energising Start IV

Cost: 20

+1 AP on battle start.

❀️ 513
Health
supportap gainbattle start

Energising Stun

Cost: 10

+1 AP on hitting a Stunned target with a Skill.

⚑ 519🎯 31
SpeedCritical Rate
supportstunap gain

Energising Turn

Cost: 20

+1 AP on turn start.

⚑ 270
Speed
supportap gainturn start

Energy Master

Cost: 40

Every AP gain is increased by 1.

❀️ 4970
Health
supportap gain

Enfeebling Attack

Cost: 10

Base Attack applies Powerless for 1 turn.

❀️ 389πŸ›‘οΈ 478
HealthDefense
offensiveap gainbase attack

Enfeebling Mark

Cost: 10

Marked targets deal 30% less damage.

⚑ 21πŸ›‘οΈ 102
DefenseSpeed
offensivemarkdamage boost

Exhausting Power

Cost: 2

50% increased damage if Exhausted.

❀️ 270πŸ›‘οΈ 96
HealthDefense
offensivedamage boost

Exposing Attack

Cost: 10

Base Attack applies Defenseless for 1 turn.

⚑ 20🎯 4
SpeedCritical Rate
offensiveap gainbase attack

Exposing Break

Cost: 5

Apply Defenceless on Break.

⚑ 280πŸ›‘οΈ 681
DefenseSpeed
offensivebreakap gain

Faster Than Strong

Cost: 10

Always play twice in a row, but deal 50% less damage.

❀️ 876πŸ›‘οΈ 373
HealthDefense
offensivedamage boost

First Offensive

Cost: 5

First hit dealt and taken deals 50% more damage.

⚑ 41🎯 10
SpeedCritical Rate
offensivedamage boost

First Strike

Cost: 10

Play first.

⚑ 41🎯 10
SpeedCritical Rate
support

Fueling Break

Cost: 5

Breaking a target doubles its Burn amount.

⚑ 65🎯 12
SpeedCritical Rate
offensiveburnbreak

Full Strength

Cost: 15

25% increased damage on full Health.

❀️ 876πŸ›‘οΈ 373
HealthDefense
defensivehealdamage boost

Glass Canon

Cost: 10

Deal 25% more damage, but take 25% more damage.

⚑ 175
Speed
offensivedamage boost

Gradient Break

Cost: 5

+50% of a Gradient Charge on Breaking a target.

⚑ 434🎯 28
SpeedCritical Rate
offensivebreakgradient

Gradient Breaker

Cost: 5

50% increased Breaking damage with Gradient Attacks.

⚑ 434🎯 28
SpeedCritical Rate
offensivebreakdamage boostgradient

Gradient Fighter

Cost: 5

+25% increased damage with Gradient Attacks.

⚑ 182🎯 18
SpeedCritical Rate
offensivedamage boostgradient

Greater Defenceless

Cost: 15

+15% to Defenceless damage amplification.

⚑ 154🎯 17
SpeedCritical Rate
offensivedamage boost

Greater Powerful

Cost: 10

+15% to Powerful damage increase.

⚑ 59🎯 23
SpeedCritical Rate
offensivepowerfuldamage boost

Greater Powerless

Cost: 15

+15% to Powerless damage reduction.

⚑ 597πŸ›‘οΈ 1
DefenseSpeed
offensivedamage boost

Greater Rush

Cost: 10

+25% Rush Speed increase.

⚑ 439🎯 12
SpeedCritical Rate
supportrush

Greater Shell

Cost: 10

+10% to Shell damage reduction.

❀️ 599πŸ›‘οΈ 240
HealthDefense
defensiveshelldamage boost

Greater Slow

Cost: 15

+15% to Slow Speed reduction.

⚑ 266πŸ›‘οΈ 647
DefenseSpeed
support

Healing Boon

Cost: 10

Heal 15% HP on applying a buff.

⚑ 266πŸ›‘οΈ 647
DefenseSpeed
defensivehealap gain

Healing Counter

Cost: 10

Recover 25% Health on Counterattack.

❀️ 751
Health
defensivehealcounter

Healing Death

Cost: 5

On death, the rest of the Expedition recover all Health.

⚑ 78🎯 13
SpeedCritical Rate
defensivehealdeath

Healing Fire

Cost: 10

Recover 25% Health when attacking a Burning target. Once per turn.

⚑ 118πŸ›‘οΈ 240
DefenseSpeed
defensivehealburn

Healing Mark

Cost: 20

Recover 25% Health on hitting a Marked enemy. Once per turn.

πŸ›‘οΈ 65
Defense
defensivehealmark

Healing Parry

Cost: 5

Recover 3% Health on Parry.

❀️ 127πŸ›‘οΈ 34
HealthDefense
defensiveheal

Healing Share

Cost: 5

Receive 15% of all Heals affecting other characters.

❀️ 467🎯 14
HealthCritical Rate
defensiveheal

Healing Stun

Cost: 10

Recover 5% Health on hitting a Stunned target.

❀️ 876⚑ 173
HealthSpeed
defensivehealstun

Healing Tint Energy

Cost: 1

Healing Tints also give 1 AP.

❀️ 216πŸ›‘οΈ 71
HealthDefense
defensivehealap gaintint

Immaculate

Cost: 10

30% increased damage until a hit is received.

⚑ 103🎯 15
SpeedCritical Rate
offensivedamage boost

In Medias Res

Cost: 10

+3 Shields on Battle Start, but max Health is halved.

🎯 13πŸ›‘οΈ 1
DefenseCritical Rate
defensivehealshieldbattle start

Inverted Affinity

Cost: 5

Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted.

❀️ 270🎯 11
HealthCritical Rate
offensiveap gaindamage boostbattle start

Last Stand Critical

Cost: 3

100% Critical Chance while fighting alone.

❀️ 168πŸ›‘οΈ 50
HealthDefense
offensivecriticalsolo

Longer Burn

Cost: 15

Burn duration is increased by 2.

❀️ 2πŸ›‘οΈ 1
HealthDefense
supportburn

Longer Powerful

Cost: 10

On applying Powerful, its duration is increased by 2.

❀️ 376🎯 13
HealthCritical Rate
supportpowerfulap gain

Longer Rush

Cost: 10

On applying Rush, its duration is increased by 2.

❀️ 778⚑ 154
HealthSpeed
supportrushap gain

Longer Shell

Cost: 10

On applying Shell, its duration is increased by 2.

❀️ 313πŸ›‘οΈ 116
HealthDefense
defensiveshellap gain

Marking Break

Cost: 5

Apply Mark on Break.

⚑ 434🎯 28
SpeedCritical Rate
offensivemarkbreakap gain

Marking Shots

Cost: 3

20% chance to apply Mark on Free Aim shot.

⚑ 26🎯 2
SpeedCritical Rate
supportmarkap gainfree aim

Painted Power

Cost: 5

Damage can exceed 9,999.

❀️ 1
Health
offensivedamage boost

Painter

Cost: 10

Convert all Physical damage to Void damage.

⚑ 519🎯 31
SpeedCritical Rate
offensivedamage boost

Perilous Parry

Cost: 5

+1 AP on Parry, but damage received is doubled.

⚑ 54🎯 11
SpeedCritical Rate
offensiveap gaindamage boost

Piercing Shot

Cost: 2

25% increased Free Aim damage. Free Aim shots ignore Shields.

🎯 2
HealthCritical Rate
defensivedamage boostshieldfree aim

Powered Attack

Cost: 10

On every damage dealt, try to consume 1 AP. If successful, increase damage by 20.

⚑ 132🎯 7
SpeedCritical Rate
offensiveap gaindamage boost

Powerful Heal

Cost: 5

Healing an ally also applies Powerful for 1 turn.

❀️ 2⚑ 434
HealthSpeed
defensivehealpowerfulap gain

Powerful Mark

Cost: 5

Gain Powerful on hitting a Marked enemy.

⚑ 1089🎯 19
SpeedCritical Rate
supportpowerfulmark

Powerful on Shell

Cost: 10

Apply Powerful on applying Shell.

🎯 16πŸ›‘οΈ 240
DefenseCritical Rate
defensivepowerfulshellap gain

Powerful Revive

Cost: 3

Apply Powerful for 3 turns when revived.

⚑ 54🎯 11
SpeedCritical Rate
supportpowerfulap gain

Powerful Shield

Cost: 5

10% increased damage per Shield Point on self.

⚑ 651🎯 14
SpeedCritical Rate
defensivedamage boostshield

Powerful Shots

Cost: 3

20% chance to gain Powerful on Free Aim shot.

❀️ 983πŸ›‘οΈ 44
HealthDefense
supportpowerfulfree aim

Pro Retreat

Cost: 40

Allows Flee to be instantaneous.

❀️ 2⚑ 503
HealthSpeed
support

Protecting Attack

Cost: 10

Gain Shell for 1 turn on Base Attack.

❀️ 3πŸ›‘οΈ 524
HealthDefense
defensiveshellbase attack

Protecting Death

Cost: 5

On death, allies gain Shell.

❀️ 599⚑ 118
HealthDefense
defensiveshelldeath

Protecting Heal

Cost: 5

Healing an ally also applies Shell for 1 turn.

❀️ 395⚑ 78
HealthDefense
defensivehealshellap gain

Protecting Last Stand

Cost: 3

Gain Shell if fighting alone.

❀️ 168πŸ›‘οΈ 50
HealthDefense
defensiveshellsolo

Protecting Tint

Cost: 5

Healing Tints also apply Shell.

❀️ 1πŸ›‘οΈ 681
HealthDefense
defensivehealshellap gaintint

Quick Break

Cost: 3

Play again on Breaking a target.

⚑ 434🎯 28
SpeedCritical Rate
offensivebreak

Random Defense

Cost: 5

Damage taken is randomly multiplied by a value between 50% and 200%.

🎯 34
Critical Rate
offensivedamage boost

Recovery

Cost: 10

Recovers 10% Health on turn start. (Reward for spending Chroma at the Red Woods Nevron quest)

❀️ 2πŸ›‘οΈ 324
HealthSpeed
defensivehealturn start

Rejuvenating Revive

Cost: 3

Apply Regen for 3 turns when revived.

❀️ 546πŸ›‘οΈ 218
HealthDefense
defensiveap gain

Revive Paradox

Cost: 5

Play immediately when revived.

⚑ 92🎯 14
SpeedCritical Rate
support

Revive Tint Energy

Cost: 10

Revive Tints also give 3 AP.

❀️ 257πŸ›‘οΈ 92
HealthDefense
supportap gaintint

Rewarding Mark

Cost: 5

+2 AP on dealing damage to a Marked target. Once per turn.

⚑ 7πŸ›‘οΈ 20
DefenseSpeed
offensivemarkap gaindamage boost

Roulette

Cost: 5

Every hit has a 50% chance to deal either 50% or 200% of its damage.

🎯 9πŸ›‘οΈ 34
DefenseCritical Rate
offensivedamage boost

Rush on Powerful

Cost: 10

Apply Rush on applying Powerful.

⚑ 557🎯 32
SpeedCritical Rate
supportrushpowerfulap gain

Shell On Rush

Cost: 10

Apply Shell on applying Rush.

⚑ 413πŸ›‘οΈ 1
DefenseSpeed
defensiverushshellap gain

SOS Power

Cost: 5

Apply Powerful when falling below 50% Health.

⚑ 43🎯 10
SpeedCritical Rate
defensivehealpowerfulap gain

SOS Shell

Cost: 5

Apply Shell when falling below 50% Health

⚑ 14πŸ›‘οΈ 13
DefenseSpeed
defensivehealshellap gain

Second Chance

Cost: 40

Revive with 100% Health. Once per battle.

❀️ 1🎯 8
HealthCritical Rate
defensiveheal

Shared Care

Cost: 10

When healing an ally, also Heal self for 50% of that value.

❀️ 206πŸ›‘οΈ 68
HealthDefense
defensiveheal

Shield Affinity

Cost: 15

30% increased damage while having Shields, but receiving any damage always removes all Shields.

⚑ 118🎯 16
SpeedCritical Rate
defensivedamage boostshield

Shielding Death

Cost: 10

On death, allies gain 3 Shield points.

⚑ 161πŸ›‘οΈ 801
DefenseSpeed
defensiveshielddeath

Shielding Tint

Cost: 10

Healing Tints also add 2 Shields.

❀️ 313πŸ›‘οΈ 116
HealthDefense
defensivehealshieldtint

Shortcut

Cost: 5

Immediately play when falling below 30% Health. Once per battle.

⚑ 672🎯 36
SpeedCritical Rate
defensiveheal

Slowing Break

Cost: 5

Apply Slow on Break.

⚑ 546πŸ›‘οΈ 1501
DefenseSpeed
offensivebreakap gain

Sniper

Cost: 15

First Free Aim shot each turn deals 200% increased damage and can Break.

⚑ 552🎯 13
SpeedCritical Rate
offensivebreakdamage boostfree aim

Solidifying

Cost: 10

+2 Shields when the character's Health falls below 50%. Once per battle.

⚑ 62πŸ›‘οΈ 116
DefenseSpeed
defensivehealshield

Solo Fighter

Cost: 1

Deal 50% more damage if fighting alone.

❀️ 168πŸ›‘οΈ 50
HealthDefense
offensivedamage boostsolo

Staggering Attack

Cost: 1

50% increased Break damage on Base Attack.

⚑ 21🎯 4
SpeedCritical Rate
offensivebreakdamage boostbase attack

Stay Marked

Cost: 10

50% chance to apply Mark when attacking a Marked target.

⚑ 201🎯 12
SpeedCritical Rate
offensivemarkap gain

Stun Boost

Cost: 10

30% increased damage on Stunned targets.

⚑ 35🎯 2
SpeedCritical Rate
offensivestundamage boost

Survivor

Cost: 20

Survive fatal damage with 1 Health. Once per battle.

⚑ 439🎯 12
SpeedCritical Rate
defensivehealdamage boost

Sweet Kill

Cost: 5

Recover 50% Health on killing an enemy.

⚑ 54🎯 11
SpeedCritical Rate
defensiveheal

Tainted

Cost: 3

15% increased damage for each Status Effect on self.

🎯 12πŸ›‘οΈ 1
DefenseCritical Rate
offensivedamage boost

Teamwork

Cost: 5

10% increased damage while all allies are alive.

❀️ 216πŸ›‘οΈ 71
HealthDefense
offensivedamage boost

The One

Cost: 1

Max Health is reduced to 1.

🎯 108
Critical Rate
defensiveheal

Time Tint

Cost: 5

Energy Tints also apply Rush.

❀️ 376πŸ›‘οΈ 145
HealthDefense
supportrushap gaintint

Versatile

Cost: 5

After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn.

⚑ 21🎯 4
SpeedCritical Rate
offensivedamage boostfree aimbase attack

Warming Up

Cost: 15

5% increased damage per turn. Can stack up to 5 times.

❀️ 1🎯 9
HealthCritical Rate
offensivedamage boost

Weakness Gain

Cost: 3

+1AP on hitting an enemy's Weakness. Once per turn.

⚑ 162🎯 17
SpeedCritical Rate
supportap gain
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